Jul 16, 2006, 12:48 AM // 00:48
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#1
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: n/a
Profession: W/Mo
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UW duo. NOT SS/55! Faster!
FOR UW DUO
This build is simply amazing. Sitting in the G.Hall staring at the skills from the balth rewards DOES help. .
I'm not sure if I'm the first one to think of this. I know the spirit bonder was already here, but i kind of modified it just for this UW duo. I started off trying this on Droks Trolls to see if things worked according to plan.
There are a lot of people that helped me, including some guildies and a random person i met in ToA. Hours of testing in Droks trolls and UW.
Ok now for the fun part. The builds...
Monk #1
Mo/Me
Level:20
Equipment: I wield a Rajazans Fervor, with +5 energy and 20% longer enchantments, this helps out a ton. My focus is a Ivor's Icon, i only use it for the +12 energy, so you can definitely find a better one.
Attributes:
Protection ( 9+1+1 )
Divine Favor ( 10+1 )
Illusion ( 7 )
Healing ( 10 )
Armor: YOU NEED THE LOWEST POSSIBLE AL! VERY IMPORTANT!
If you have the beginer armor with 5 AL, this is the best you can have, I use the canthan shepard armor, with 15 AL.
Headpiece: 15 AL prot headpiece with MINOR prot rune in it.
Legs: 15 AL shepard with MINOR divine favor rune in it.
Sandals: 15 AL shepard with major vigor rune in it.
Very imporant that you only have these 3 armors, so they will hit you for more, you will see why later. Why legs and sandals? For the +2 energy regen, of course.
Now what we've all been waiting for. The skills! ( or skillz ) heh.
Skills:
Spellbreaker {E}
Prot Spirit
Spirit Bond
Healing Breeze
Ancestors Visage (AV) or SV (The proph. altervative.)
Essence Bond
Balthazars Spirit
Rebirth
At begining cast the Essence Bond,Balthazars Spirit on yourself.
Then use {E}, prot spirit, and spirit bond, on yourself before you engage in battle, then keep recasting Spirit bond and prot spirit, you will NEVER run out of energy, or health. Trust me, and remember cast {E} when a nightmare pops up.
Ok, i know you're all wondering how this works. Heres a start, i have 536 health, and 37 energy. Now if you're a monk, you are confused if you're familiar to the skills listed above. And for you that or not, ill type them just for you.
Prot Spirit- For (-) seconds, target ally cannot lose more than 10% max life due to a single attack or spell.
Spirit Bond- For 8 seconds, whenever target ally takes more than 60 health from a single attack or spell, that ally is healed for (-) Health.
Now to explain. Since this obviously doesn't make sense. If i have 536 health, and prot spirit up, im taking 53 damage. Correct. That meens Spirit bond is not working since it requires 60 damage to be taken. Incorrect. Spirit Bond triggers BEFORE prot spirit does, that meens they hit me for what they would without prot spirit, usually about a 300. So i get healed for 84 health. BUT, since prot spirit IS up, they hit me for 53, and i get healed for 84. Therefore, im never dropping health, cause right when i get hit with anything, i get healed for even more. And the best thing, its instant, not waiting on regen to bring me back up like the 55, Right when i get hit, it automatically heals.
When you take on the grasping darknesses, you're gonna have to make a few changes. First of all, you're gonna have to change to your 55 armor, and you are gonna tell ur partner to drop a few enchantments, i'll tell you exactly what those are later on. Your breeze will have a +9 regen, and ur partner will have a +1 regen on u with succor, to start, so you are gonna just 55 for that part. After that, you're home free.
When you get to the smites, you can aggro ALL the smites you want. I held about 13-16 smites without even breaking a sweat. I meen, my health never dropped...ever. They died in about 8 seconds. It's simply CRAZY. Watch out for the coldfires, because they can be tough. I'll explain how to kill them later. Other than that, that's pretty much the holders job...I think i'll call this character the "Holder."
Now for the character i call the "Enchanter."
Monk #2
Mo/Me
Level: 20
Equipment + Armor: For armor, try to get the highest AL you can, but you need to have a Smiting headpeice with a Sup smiting rune, and a sup prot rune on ur armor. A divine favor rune is also recomended. Theres a staff thats perfect for this in the desert, located just outside of elona reach mission. He offers a 20/20 smiting staff req 9 smiting, for only 5 minotaur horns. Add a 20% longer enchantment on it, its great, no staff head needed, although a +5 energy head would be nice.
Attributes:
16 Smiting ( 12+3+1 )
15 Prot ( 12+3 )
Rest in Divine Favor
Now for the skills...im not making that lame joke again...
Shield of Judgement {E}
Blessed Signet
Arcane Echo
Rebirth
Vital Blessing
Holy Wrath
Succor
Retribution
Ok at the begining cast the 4 enchantments on the Holder. Putting him at 736 Health. Use blessed sig to get to 15 energy, have ur Holder cast Spellreaker, prot, then spirit bond, then cast SoJ on him. Have him go up the staircase and watch the Yellow numbers fly. ( Not to mention the -10's and -1's above yours. ) At the begining it should be hitting around 60+ from Holy Wrath + Retrib. and another 50+ from SoJ. Should be killed within 15 seconds. The enchanter can be WAY back, a full 2 or even 3 aggro circles away, so really no chance of you aggroing them. No need to wand down the nightmares either, since Spellbreaker should keep them from rending, and SoJ+Retrib+H.Wrath should kill them in 2-3 hits.
The aataxes and smites are VERY easy, but let's talk about the hard part. The dreaded Grasping Darknesses.
Ok since your Holder is changing to a 55 on this part, drop vital, retrib, and H.Wrath. This will leave succor on him, giving him a +1 regen. His breeze should be +9, so he should always have +10 regen. This part is pretty tough. Have the Holder cast Prot spirit, breeze, then aggro them. Also have the holder use SV or AV on himself to get the -3's flyin. At this point you should have arcane echo'ed SoJ on him, this should kill them with about 5 seconds left on SoJ if you time it right. You could also keep retrib on the Holder to get some -1's, and 2's.
__________________________________________________
Side Notes: On coldfire knights, the Enchanter will have to take off retrib and Holy and do a similar thing like he/she did on the Darknesses. The only difference is the Holder doesn't need to change armor, and the Enchanter should keep Vital up. Just make sure the Holder keeps SB {E}, prot spirit and breeze up. And when SB {E} runs out, use Spirit bond.
This duo uw build is pretty reliable since the Enchanter has a rebirth plus doesnt have to be right behind the 55 like the 55/SS builds. BOTH people have a rez so if by some chance the Enchanter does die, he's back up. Me and my partner killed every single smite, coldfire, and grasping darkness on that side of the map...very quickly. I don't have anything against the SS/55, i have done that, but this is just faster and safer.
When i did this, me and my partner were on TeamSpeak, and i was the Holder. If you have any questions, you can reply to this post or whisper me in game.
IGN: Skillz The Aiding
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Jul 16, 2006, 11:21 AM // 11:21
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#2
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ǝuoʞoɯ
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theres a farming section, meaning this will get closed/moved. =P
second, there is a better build than this.
my problems;
SV, Rebirth and Breeze on the first monk. he should get Blessed Signet, Blessed Aura and Elemental Resistance (so you dont need your breeze for the darknesses because youll take enough damage). the tanker really doesnt need a rez, if the enchanter dies...he is a complete moron, especially if you are on TS
second is meh fine, i just wouldnt use soj anymore, nor archane echo due to the energy lack. i prefer good old Mo/N and go SS with a spare smiting signet now and then xD works way better than soj
anyways, check that out -> here
(btw, i do like the idea about succor might try it out ;D)
Last edited by moko; Jul 16, 2006 at 11:24 AM // 11:24..
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Jul 16, 2006, 06:12 PM // 18:12
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#3
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Frost Gate Guardian
Join Date: May 2005
Location: MA
Guild: Kame
Profession: Mo/W
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People have already posted 605 spirit bonds builds its not like no ones ever heard of this.
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Jul 18, 2006, 07:40 AM // 07:40
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#4
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Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
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well i will stink to my monk necro duo. if i play with my monk i can agro big time. mostly i agro all the aataxes in 1 time and then the grasping darknesses in one time. saves a lot of time. then the smites. mostly 3 groups in a row. if i got a good SS necro who use same skills that i use when i go as a SS necro it can be done in 15-20 minutes.
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Jul 18, 2006, 11:36 AM // 11:36
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#5
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Farmers Union [CASH]
Profession: Mo/
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Well. With the build Mokone mentioned above, that was my thread
For this: Its much faster then the normal ss sv'er, with a 55 hp monk. becuz u can aggro any number, even 100 becuz of instant heal. a 55 hp monk has a limited aggro.
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Jul 18, 2006, 01:34 PM // 13:34
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#6
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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I prefer the Spirit Bond for tanking. But overall the 55/SS is easier when fighting non-melee enemies. It's also hard to keep agro as a non-55 monk.
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Jul 18, 2006, 02:29 PM // 14:29
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#7
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Exile Of Heaven
Well. With the build Mokone mentioned above, that was my thread
For this: Its much faster then the normal ss sv'er, with a 55 hp monk. becuz u can aggro any number, even 100 becuz of instant heal. a 55 hp monk has a limited aggro.
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Exile, a good 55's aggro is only limited by the number of mobs they can pull
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Jul 18, 2006, 03:33 PM // 15:33
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#8
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Krytan Explorer
Join Date: Apr 2006
Guild: Shaolin Monastery [Heal]
Profession: Mo/
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Been there done that... basically is the Tarnen Farm Duo Build on guildwiki with minor modifications...
Its more reliable as well, more offense from the 'enchanter' as you call it. The tank doesnt need succor... Remove it from the tank... and instead of succor let the enchanter bring spirit.. there cleared one entire slot in change for a stupid 1 health regen.. stick in watchfull spirit if you wanna have any regen.. but dont bither... Also let the Enchanter bring Signet of judgement, along with other signets.. no need for energy, and he can take out the darknesses no problem... and even deal some nice damage on the side...
Last edited by RebelHero; Jul 18, 2006 at 03:38 PM // 15:38..
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Jul 18, 2006, 03:59 PM // 15:59
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#9
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Frost Gate Guardian
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Quote:
When you take on the grasping darknesses, you're gonna have to make a few changes. First of all, you're gonna have to change to your 55 armor, and you are gonna tell ur partner to drop a few enchantments, i'll tell you exactly what those are later on. Your breeze will have a +9 regen, and ur partner will have a +1 regen on u with succor, to start, so you are gonna just 55 for that part. After that, you're home free.
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Ive tried the Spirit Bonder in UW before. The whole point of having a spirit bonder in my opinion is to reduce the cost of buing armor as 55 armor can be ridiculously expensive (espessially as I black dyed mine >.>).
Seeing as you have to fall back to 55 for the Grasping Darkness, this in fact makes your method of farming MORE expensive.
I always had an idea that you could use Frenzy to take more damage from the Grasping Darkness and possibly get Spirit Bond to work. This however costs more energy... its up to you if you want to test it. Frenzy also lets you take the LOVELY Bonneti's Defence which I always miss as a Mo/Me.
Note: This may be faster, but its even more costly than 55, and orginising it in advance may take time (switching armor in between farm runs, explaining the build to your partner). I will always favor saying "55 lf SS/SV", scrape a necro up and go.
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Jul 18, 2006, 04:12 PM // 16:12
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#10
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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With an armor level of 0 or 5, the graspings hit for more than 60 damage (assuming you're SV'ed so they can't use flurry) about 75% of the time, which is more than enough for spirit bond to tank.
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